![]() ![]() This is the Early Access of Cakewalk by BandLab - it's is not going to be priced on the market. It's been 10 months since the last release, and I think the community has waited long enough. This is unfortunate, but we have finite resources and have to draw a line somewhere and release something. There may be bugs that already existed in the 2022.11 release that have not been addressed in this release. Some such reports have already come in and have been fixed for the main release. The point of the EA release is to allow a wider user base to verify we've not indavertently broken anything in fixing these bugs. The first page of this topic already says there are over 60 bugs fixed in this version. It's just an opinion on the topic and to be supportive at this very confusing time about the future of the tool. However, when I read that bugs will not be fixed in this latest version before it is priced on the market, I question, it is not a criticism of what you said, but then what would be the point of bringing an EA for the community to test if not to verify it? developers to fix bugs? ![]() My opinions about prices and product defects were classified by some, including the software's Chief Engineer himself, as MEHHHHH (bad). I have been reading other posts that address the topic in the new version. Try importing a bunch of wave files into a new project and then select all and choose "recompute waveforms" from the clip properties. Check if somehow that variable got set to 0. ![]() Parallel rendering is controlled by the aud.ini variable "EnablePicCacheThreads" not the multiprocessing setting. IOW parallel rendering is per file not per clip.ΔΆ. if you have 100 clips that all come from the same wave file then they will only display when the full wave file has been rendered. Only waveforms for unique clip wave files are rendered in parallel. so waveform drawing takes a lot longer than it used changes in this area and it's working fine here. It used to be that, if you had the multiprocessing engine enabled, it would compute waveforms for as many clips at once as you had cores. but I just noticed that Cakewalk is only computing waveforms for one clip at a time. I'm not sure if this is particular this version or not. ![]()
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